Avatar the Last Airbender the Burning Earth Review

When it comes to licensed video games, especially portable ones, things are unremarkably pretty bleak. About properties don�t make the jump from television or movies to video games with much grace. Often, nigh everything virtually the film or show is lost in translation and fans are subjected to terrible game later on terrible game. Avatar: The Final Airbender is a massively popular action drawing that has built a large post-obit of devoted fans, despite the fact that it airs on Nickelodeon, a network known more than for its comedic NickToons than serious, action-oriented programming. Every bit with most television shows of this kind, video games staring Aang, the Terminal Airbender of the show�southward title, have begun popping upward, though mostly on Nintendo�s Wii and DS systems. The newest game, Avatar: The Last Airbender - The Called-for Earth, is best compared to those processed cigarettes they used to sell everywhere before they were banned � both allow the younger set to emulate the conventions and behaviors of their elders, merely both get out the user (or actor) extremely dissatisfied.

Earlier we get to why The Burning Earth volition nigh likely go out you with a burning sensation--and not a proficient i--allow�south talk about the story, graphics and audio. If y'all aren�t familiar with the show, this game is definitely not the best place to get-go. The Burning Earth is a sequel, both in terms of the television set programme and the game. The previous Avatar game, Avatar: The Last Airbender, was released on the DS late last twelvemonth. While that title covered the story of the prove�s beginning season, The Burning World picks upwards at the beginning of season ii. Neither game is meant for non-Avatar fans; plots, situations and characters from the show are introduced in game with fiddling to no background information to bring an Avatar virgin upwardly to speed.

Being that The Burning Earth is a sequel, things are all the more confusing if y'all aren�t already familiar with Aang, his coiffure and his world. For example, The Called-for Earth picks up correct later on a big battle against the Burn Nation and has Aang and his 2 compatriots, Sokka and Katara, off to train in the ways of Earthbending. If this last sentence read like a foreign linguistic communication, Avatar: The Last Airbender - The Called-for World is non the game for you (unless yous have a child, cousin, niece or nephew under the age of 10 to explain things). What I�ve just relayed about the game�s plot may seem like it was read off the game�s packaging, merely neither the box nor the game itself fifty-fifty gives you every bit much information as I have here. Like I said, if you don�t know the story, The Burning Earth isn�t a peachy identify to option upward.

It is at least pleasant enough to look at, though the graphics certainly don�t push the DS hardware to the limit. They are bright, appropriate and match the style of the bear witness rather well, however. Each of the game�s characters are well-rendered 2D sprites and the enemies and environs aren�t besides bad, either. The Called-for Earth is no Castlevania or New Super Mario Bros. in the graphics section, but the game is by no means an ugly one. The primary complaint I had with the graphics is that all the activeness takes place with an isometric 2nd/3D perspective and some of the environments are overly bland and apartment, making navigation an outcome. Near the beginning of the game, yous�ll exist spending some time in a fort with sloping paths leading to the entrance. The paths are all so flat visually that you�ll be stuck, though only momentarily, trying to figure out the dimensions and where to go adjacent. The high point of The Called-for World�s graphics is the array of grapheme portraits found at the bottom of the screen. Sure, they are static portraits, but they continue the player aware that they are playing an Avatar game.

There isn�t really too much to say about The Burning Globe in the sound section. The game features a few lines of spoken text in each chapter, but overall, y'all�ll be reading most of the exchanges. The groundwork music gets old afterward a while, but it fits the style of both the game and the show. You certainly won�t be humming any of the tunes, but you probably won�t automatically refuse the DS�s book each time you play.

Think that clever processed cigarette comparison from before in the review? This is where that comes into play. Avatar: The Last Airbender - The Burning Earth is, for all intents and purposes, an activeness RPG that has been scaled downwardly to suit the tender sensibilities of the younger gamers out in that location. While I�one thousand all for games for kids and using simplified versions of gaming mainstays, The Burning Earth takes it one footstep too far; the game should have been short and elementary, all while using scaled down versions of concepts like leveling, inventory management, quests, etc. Instead, it'due south too brusque, too simple and even the well-nigh bones of ideas are dumbed down enough to brand the experience feel like a proverbial ride on the short bus of the gaming world.

Everything nearly The Burning Globe too simple, making the game an insult to the intelligence and gaming prowess of even the most inexperienced of players. Things that tend to matter in most action RPGs--levels, gainsay, etc.--none of it makes besides much difference here. Fighting is a one-button affair that is never challenging due to an overabundance of life boosts and power ups. Even leveling up your characters seems to make no discernible difference in their abilities. You�ll be button mashing your way through wave afterward wave of generic enemies, with three interchangeable characters who, aside from their animations, are literally the same.

The Burning Earth�south biggest outcome, though, will only be noticeable to veteran gamers. Kids will be annoyed with it as well, but probably won�t exist able to articulate exactly why. What am I referring to? The Burning Earth somehow manages to accept the most abrasive part of the �random run across RPG� and mix information technology with the normally fun conventions of an activeness RPG. When you see an enemy onscreen, it will immediately charge you. The trouble is that y'all won�t exist able to beginning fighting immediately. Instead, you�ll be warped to a �fighting arena� that looks suspiciously similar the area you just came from. You�ll fight ane or two enemies, impale them and exist warped back to the area y'all started at. At outset, information technology�s disorienting only it quickly becomes extremely annoying and severely takes away from the fun of the game.

All in all, Avatar � The Final Airbender: The Called-for Globe isn�t the worst game out there. Fans of the evidence might be able to notice some pleasure in playing through the very curt take chances, but I�ve noticed that in licensed game reviews, the old �fans of the show� line is usually lawmaking for �the game sucks.� With The Burning Earth, its virtually true, simply the game isn�t nigh as painful to play as the DS and GBA Naruto and Dragon Ball Z action RPGs, so in that location is something to be said for that, I guess. If you�ve got an Avatar fan in your home, yous can certainly practise worse than The Burning Earth, but you can probably do a whole lot improve.



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